This course focuses on the unique problems presented to the artist when working in game development. Students will learn game art pipelines and how to prepare art assets for use in game engines. Topics may include modular level design, 3D architecture, texturing and shaders, high poly and low poly workflows, environments, lighting, particle effects, and character animation for games. Students will create original art for compelling game experiences by designing their own levels.
Recommended Background
3D modeling (IMGD/AR 2101 and IMGD/AR 3101), digital painting (IMGD/AR 2700), 3D animation (IMGD/AR 2333).