3D Animation I teaches students how to use 3D animation software to apply classical animation principles into 3D work. Lectures focus on creating organic and compelling character animation through body mechanics, weight, and dynamic posing in addition to exposing students to learning how to think about character acting and staging within a 3D environment.
Recommended Background
Basic knowledge digital art software (AR 1101) is recommended.
Suggested Background
Basic knowledge of animation (IMGD 2222/AR 2222).