CS 4300/IMGD 4300: Graphics, Simulation, and Aesthetics

Category
Category II (offered at least every other Year)
Units 1/3

This course trains students to create accelerated simulations using Graphics Processing Unit (GPU) programming techniques, and to render the output of these simulations in aesthetically interesting ways. The aesthetic focus of the course is grounded by examining the histories of experimental animation, video synthesis, and the use of simulation in the digital arts. Students will evaluate the effectiveness of GPU-accelerated techniques for a variety of simulations and will create their own aesthetic explorations of appropriate simulations throughout the course.